![]() ![]() 96 has some information that can be interpreted as the technology behind daily ops and how they can be run by, but 51 in my mind is a superior vault 11. Vaults 51 and 96 also have some stellar lore. There’s a recording that unlocks after you do, and from there, thinking back on the main threat of the region should make you realize something. Oh, and I’d suggest you take a closer look at the mutation terminals after you attain the rank of general. Also pay close attention to the raider leader at Ohio river valley adventurers. If you’re enjoying ‘Management,’ I’d suggest pushing through five union dues and then speaking to liaison. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. ![]() r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. No dissemination of rumors / leaks without actual evidence. Do not end your post in a trailing ellipsis "." Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. ![]() Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout. ![]()
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